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	<title>土豆的大地 &#187; PV3D</title>
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	<description>我的大杂烩</description>
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		<title>初探PV3D，FLASH 3D引擎</title>
		<link>http://blog.vdit.com/2009/06/25/79/</link>
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		<pubDate>Thu, 25 Jun 2009 09:54:52 +0000</pubDate>
		<dc:creator>土豆</dc:creator>
				<category><![CDATA[FLEX]]></category>
		<category><![CDATA[FLASH 3D]]></category>
		<category><![CDATA[PV3D]]></category>

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		<description><![CDATA[ 初步研究FLASH 3D引擎。做的一个很简单的效果，学习了3D引擎的基本概念、贴图、交互精确到面。代码如下： package {  import flash.display.Bitmap;  import flash.display.StageAlign;  import flash.display.StageScaleMode;  import flash.events.Event;    import org.papervision3d.core.utils.InteractiveSceneManager;  import org.papervision3d.events.InteractiveScene3DEvent;  import org.papervision3d.materials.BitmapMaterial;  import org.papervision3d.materials.utils.MaterialsList;  import org.papervision3d.objects.primitives.Cube;  import org.papervision3d.view.BasicView  [SWF(width=&#38;quot;980&#38;quot;, height=&#38;quot;300&#38;quot;, frameRate=&#38;quot;24&#38;quot;, backgroundColor=&#38;quot;#999999&#38;quot;)]  public class HomeObject extends BasicView  {   private static const ORBITAL_RADIUS:Number = 200;   private var theta:Number = 0;   //立方体      private var _cube:Cube      //交互管理      private [...]]]></description>
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